Arcane Renaissance: Terra Rynn
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The Age of Exploration
The world of Terra Rynn is a world in many ways similar to our own. It is the year 305 after the Empire’s fall, the 7th age. It has been several centuries since the last great wars, and millennia before cataclysms, beasts, and demons have roamed the land. As the nations of the world stir, they look to the horizon to reclaim lost honor, discover new horizons, and claim new destinies.
The Arcane Renaissance campaign takes place during a time of technological and social upheaval across Rynn. After several hundred of years of relative peace, the major civilizations of the world are experiencing new strains on their way of life as new political and technological discoveries echo through society. While some embrace these new changes, others retreat to their old superstitions, looking for stability in traditions. And while these new changes promise a better life for the civilized races of the world, other forces seek to use them as opportunities to further their own agenda. As knowledge grows, peace falters..
The Story So Far
Bound by common purpose, the party now self-styled as the Wardens head south into the territory of southern Orela. In the western marches, they seek one of several Anchor Stones, powerful conduits of the ley lines that help protect the mortal world from the full force of the greater threats in the higher planes.
Guided by the Aichen guardian Eshmir, they travel south through the Howling Savannah; a large expanse of open land guarded jealously by gnoll warbands. Kept on guard during the dangerous journey, and left with little respite along the few motes of safety along the way, the party must also deal with travelling to the Gateway city of Quhua, and the closed borders of the Xianlian empire.