Scietti Republic

The Sciettie Republic is a small island nation situated between the Kreta and Orela Continents. Founded by refugees from the younger Kelta inhabitants to the north, the Scietti have a confrontational relationship with their elven kin. Eschewing animism and natural living, the Sciettish have worked to expand science, magic, and knowledge in the world, and have become a major influence in the academic, economic, and political activities in the civilized world.


Size: tiny
Major Cities: 1
Density: high
Infrastructure: high

Urban: 35%
Rural: 65%
Literacy Rate: 85%
Immigrant Population: 5%

Gender Ratio: .9 male(s)/female
Fertility Rate: 1.3 children/family
Life Expectancy: 95.7 years

Highly Values: Intelligence
Known For: education
Popular Entertainment: novels
Respected Profession: scholar

Discrimination: Intelligence-based
Major Taboo: displays of affection
Major Social Ill: Infidielity

Main Climate: temperate forest
Ocean: All sides (Island)
Mountains: one
Frequent Trouble: windstorms

Wilderness: 45%
Wild Animals: common
Natural Resources: scarce

Main Export: magic items
Main Import: food crops
Main Resource: paper
Trade: a slight deficit

Strength: low, but stable
Wealth: spread throughout upper and middle classes

Occurrence: common
Primary Source: learned through study
Major Use: personal defense

Viewed: as normal
Enchanted Items: very common

Strength: average
Focus: land
Main Unit: mage knight

Soldiers: hired mercenaries
Main Use: foreign peacekeeping
Rank: earned through aptitude tests

Political Structure: democratic republic
Strong Influence: family ties
Popular Issue: foreign trade
Stability: stable

Personal Freedoms: good
Scandals: a few
Foreign Relations: good

Type: polytheism
Focus: personal enlightenment
Worship: solemn private meditation

Associated Artform: poetry/pslams
Prevalence: believed by many
Holidays: a few


The story of the Elven gods, when told by the present day elves, follows many forms, and reflects much of their current culture, but each follows a similar theme. Some say the disciples were cast out, disgraced by the gods. Others say those that left were the last survivors of a dark curse.

Whatever the story, the few truths remained through the ages, namely those of the 6 disciples: Mystra, Lathander, Kelemvor, Silvanus, Selune, and Tempus.

Those who follow the tenants of the 6 disciples are said to be part of The Path. For a time, all elves followed some version of the path. However, after the elven schism during the era of a The Hundred wars and the formation of the Kelta and Sciettish, devotees of the path fell precipitously among the Kelta. In general, the Kelta viewed the disciples as the prime mover of internationalism among the strain of elves and were considered a threat to the sovereignty of their people. Shortly after the formation of the Confederacy, many shrines and priests of the Path were driven out or forced to renounce their work, and many did, even willingly. In their place, the Kelta shifted to a cult worship of the natural forces, and elevated the druids and shamans of their tribes to fill the spiritual needs of their people.

The Sciettish, in contrast, retained their faith in the disciples and the Path, and arguably, became more fervent in their beliefs for a time. While no were near as zealous in their proclamations as the Svanesse or Arkosians, the Sciettish quietly went about cementing the histories of their traditions. While the Sciettish state did not directly act for or against the religion, many of the societies elites devoted many years to the collection, organization, and discussion on the various stories of the Path, and helped codify the religion into a uniform belief system. The Sciettish view their religion as mostly a private thing, not for other races, and as much a cultural heritage and moral authority as they do a ritual of practice in seeking favor from the divine agents.

Scietti Republic

Arcane Renaissance: Terra Rynn Zetesofos Zetesofos